What Smonsters are
Smonsters are smart and kind.
There are twenty-six of them. Each one has a name. Each one is described in three words.
They live first in board books and small wooden figurines, made and released together, slowly. Over time they will live in games, on screen, and in other forms the characters earn.
No tantrums. No villains. No drops you have to set an alarm for.
The first
Axel.
Quiet, steady, warm.
Axel stands in corners and waits for things to settle. He likes the early part of the morning, before anyone has decided what the day is going to be.
A board book and a small wooden figurine, made and released together.
We started with a book.
Not a toy. Not a screen.
Twenty-two pages, 6×6″, board throughout.
Two more
Emma and Kevin
-
Emma.
Alert, noticing, bright.
-
Kevin.
Still, curious, slow.
If you’d like to know when Axel is ready.
No urgency. No drop. Just a note that he exists.